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Topics
Getting started with C++
Templates
Iterators
std::string
Namespaces
File I/O
Smart Pointers
Function Overloading
std::vector
Lambdas
The Rule of Three, Five, And Zero
RAII: Resource Acquisition Is Initialization
Regular expressions
Undefined Behavior
Value and Reference Semantics
Move Semantics
Pimpl Idiom
std::optional
Singleton Design Pattern
The ISO C++ Standard
Memory management
Bit Manipulation
Explicit type conversions
Atomic Types
static_assert
operator precedence
Design pattern implementation in C++
Optimization in C++
Compiling and Building
Keywords
Attributes
Callable Objects
Refactoring Techniques
C++ Streams
Flow Control
Build Systems
Concurrency With OpenMP
std::set and std::multiset
Thread synchronization structures
C++ Debugging and Debug-prevention Tools & Techniques
Mutexes
Digit separators
Using CMake to configure preproccessor tags
JVApen
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