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Topics
Getting started with C++
Templates
Metaprogramming
Returning several values from a function
Namespaces
File I/O
Classes/Structures
std::vector
Lambdas
Loops
Value Categories
Getting started with opengl
Preprocessor
The Rule of Three, Five, And Zero
RAII: Resource Acquisition Is Initialization
Implementation-defined behavior
Sorting
Perfect Forwarding
Undefined Behavior
Value and Reference Semantics
std::function: To wrap any element that is callable
Copy Elision
The ISO C++ Standard
Enumeration
Pointers
Texturing
Keywords
Shaders
Encapsulating OpenGL objects with C++ RAII
Concurrency With OpenMP
Instancing
Shader Loading and Compilation
Using VAOs
Alignment
Curiously Recurring Template Pattern (CRTP)
Futures and Promises
Basic input/output in c++
Stream manipulators
Program Introspection
Nicol Bolas
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