Java LanguagePrimitive Data Types


The 8 primitive data types byte, short, int, long, char, boolean, float, and double are the types that store most raw numerical data in Java programs.


  • int aInt = 8; // The defining (number) part of this int declaration is called a literal.

  • int hexInt = 0x1a; // = 26; You can define literals with hex values prefixed with 0x.

  • int binInt = 0b11010; // = 26; You can also define binary literals; prefixed with 0b.

  • long goodLong = 10000000000L; // By default, integer literals are of type int. By adding the L at the end of the literal you are telling the compiler that the literal is a long. Without this the compiler would throw an "Integer number too large" error.

  • double aDouble = 3.14; // Floating-Point Literals are of type double by default.

  • float aFloat = 3.14F; // By default this literal would have been a double (and caused an "Incompatible Types" error), but by adding an F we tell the compiler it is a float.


Java has 8 primitive data types, namely boolean, byte, short, char, int, long, float and double. (All other types are reference types. This includes all array types, and built-in object types / classes that have special significance in the Java language; e.g. String, Class and Throwable and its subclasses.)

The result of all operations (addition, subtraction, multiplication, etc) on a primitive type is at least an int, thus adding a short to a short produces an int, as does adding a byte to a byte, or a char to a char. If you want to assign the result of that back to a value of the same type, you must cast it. e.g.

byte a = 1;
byte b = 2;
byte c = (byte) (a + b);

Not casting the operation will result in a compile error.

This is due to the following part of the Java Language Spec, §2.11.1:

A compiler encodes loads of literal values of types byte and short using Java Virtual Machine instructions that sign-extend those values to values of type int at compile-time or run-time. Loads of literal values of types boolean and char are encoded using instructions that zero-extend the literal to a value of type int at compile-time or run-time. [..]. Thus, most operations on values of actual types boolean, byte, char, and short are correctly performed by instructions operating on values of computational type int.

The reason behind this is also specified in that section:

Given the Java Virtual Machine's one-byte opcode size, encoding types into opcodes places pressure on the design of its instruction set. If each typed instruction supported all of the Java Virtual Machine's run-time data types, there would be more instructions than could be represented in a byte. [...] Separate instructions can be used to convert between unsupported and supported data types as necessary.

The int primitive

A primitive data type such as int holds values directly into the variable that is using it, meanwhile a variable that was declared using Integer holds a reference to the value.

According to java API: "The Integer class wraps a value of the primitive type int in an object. An object of type Integer contains a single field whose type is int."

By default, int is a 32-bit signed integer. It can store a minimum value of -231, and a maximum value of 231 - 1.

int example = -42;
int myInt = 284;
int anotherInt = 73;

int addedInts = myInt + anotherInt; // 284 + 73 = 357
int subtractedInts = myInt - anotherInt; // 284 - 73 = 211

If you need to store a number outside of this range, long should be used instead. Exceeding the value range of int leads to an integer overflow, causing the value exceeding the range to be added to the opposite site of the range (positive becomes negative and vise versa). The value is ((value - MIN_VALUE) % RANGE) + MIN_VALUE, or ((value + 2147483648) % 4294967296) - 2147483648

int demo = 2147483647; //maximum positive integer
System.out.println(demo); //prints 2147483647
demo = demo + 1; //leads to an integer overflow
System.out.println(demo); // prints -2147483648

The maximum and minimum values of int can be found at:

int high = Integer.MAX_VALUE;    // high == 2147483647
int low = Integer.MIN_VALUE;     // low == -2147483648

The default value of an int is 0

int defaultInt;    // defaultInt == 0

The short primitive

A short is a 16-bit signed integer. It has a minimum value of -215 (-32,768), and a maximum value of 215 ‑1 (32,767)

short example = -48;
short myShort = 987;
short anotherShort = 17;

short addedShorts = (short) (myShort + anotherShort); // 1,004
short subtractedShorts = (short) (myShort - anotherShort); // 970

The maximum and minimum values of short can be found at:

short high = Short.MAX_VALUE;        // high == 32767
short low = Short.MIN_VALUE;         // low == -32768

The default value of a short is 0

short defaultShort;    // defaultShort == 0

The long primitive

By default, long is a 64-bit signed integer (in Java 8, it can be either signed or unsigned). Signed, it can store a minimum value of -263, and a maximum value of 263 - 1, and unsigned it can store a minimum value of 0 and a maximum value of 264 - 1

long example = -42;
long myLong = 284;
long anotherLong = 73;

//an "L" must be appended to the end of the number, because by default,
//numbers are assumed to be the int type. Appending an "L" makes it a long
//as 549755813888 (2 ^ 39) is larger than the maximum value of an int (2^31 - 1),
//"L" must be appended 
long bigNumber = 549755813888L;

long addedLongs = myLong + anotherLong; // 284 + 73 = 357
long subtractedLongs = myLong - anotherLong; // 284 - 73 = 211

The maximum and minimum values of long can be found at:

long high = Long.MAX_VALUE;    // high == 9223372036854775807L
long low = Long.MIN_VALUE;     // low == -9223372036854775808L

The default value of a long is 0L

long defaultLong;    // defaultLong == 0L

Note: letter "L" appended at the end of long literal is case insensitive, however it is good practice to use capital as it is easier to distinct from digit one:

2L == 2l;            // true

Warning: Java caches Integer objects instances from the range -128 to 127. The reasoning is explained here:

The following results can be found:

Long val1 = 127L;
Long val2 = 127L;

System.out.println(val1 == val2); // true

Long val3 = 128L;
Long val4 = 128L;

System.out.println(val3 == val4); // false

To properly compare 2 Object Long values, use the following code(From Java 1.7 onward):

Long val3 = 128L;
Long val4 = 128L;

System.out.println(Objects.equal(val3, val4)); // true

Comparing a primitive long to an Object long will not result in a false negative like comparing 2 objects with == does.

The boolean primitive

A boolean can store one of two values, either true or false

boolean foo = true;
System.out.println("foo = " + foo);                // foo = true

boolean bar = false;
System.out.println("bar = " + bar);                // bar = false

boolean notFoo = !foo;
System.out.println("notFoo = " + notFoo);          // notFoo = false

boolean fooAndBar = foo && bar;
System.out.println("fooAndBar = " + fooAndBar);    // fooAndBar = false

boolean fooOrBar = foo || bar;
System.out.println("fooOrBar = " + fooOrBar);      // fooOrBar = true

boolean fooXorBar = foo ^ bar;
System.out.println("fooXorBar = " + fooXorBar);    // fooXorBar = true

The default value of a boolean is false

boolean defaultBoolean;    // defaultBoolean == false

The byte primitive

A byte is a 8-bit signed integer. It can store a minimum value of -27 (-128), and a maximum value of 27 - 1 (127)

byte example = -36;
byte myByte = 96;
byte anotherByte = 7;

byte addedBytes = (byte) (myByte + anotherByte); // 103
byte subtractedBytes = (byte) (myBytes - anotherByte); // 89

The maximum and minimum values of byte can be found at:

byte high = Byte.MAX_VALUE;        // high == 127
byte low = Byte.MIN_VALUE;         // low == -128

The default value of a byte is 0

byte defaultByte;    // defaultByte == 0

The float primitive

A float is a single-precision 32-bit IEEE 754 floating point number. By default, decimals are interpreted as doubles. To create a float, simply append an f to the decimal literal.

double doubleExample = 0.5;      // without 'f' after digits = double
float floatExample = 0.5f;       // with 'f' after digits    = float

float myFloat = 92.7f;           // this is a float...
float positiveFloat = 89.3f;     // it can be positive,
float negativeFloat = -89.3f;    // or negative
float integerFloat = 43.0f;      // it can be a whole number (not an int)
float underZeroFloat = 0.0549f;  // it can be a fractional value less than 0

Floats handle the five common arithmetical operations: addition, subtraction, multiplication, division, and modulus.

Note: The following may vary slightly as a result of floating point errors. Some results have been rounded for clarity and readability purposes (i.e. the printed result of the addition example was actually 34.600002).

// addition
float result = 37.2f + -2.6f;  // result: 34.6

// subtraction
float result = 45.1f - 10.3f;    // result: 34.8

// multiplication
float result = 26.3f * 1.7f;   // result: 44.71

// division
float result = 37.1f / 4.8f;   // result: 7.729166

// modulus
float result = 37.1f % 4.8f;   // result: 3.4999971

Because of the way floating point numbers are stored (i.e. in binary form), many numbers don't have an exact representation.

float notExact = 3.1415926f;
System.out.println(notExact); // 3.1415925

While using float is fine for most applications, neither float nor double should be used to store exact representations of decimal numbers (like monetary amounts), or numbers where higher precision is required. Instead, the BigDecimal class should be used.

The default value of a float is 0.0f.

float defaultFloat;    // defaultFloat == 0.0f

A float is precise to roughly an error of 1 in 10 million.

Note: Float.POSITIVE_INFINITY, Float.NEGATIVE_INFINITY, Float.NaN are float values. NaN stands for results of operations that cannot be determined, such as dividing 2 infinite values. Furthermore 0f and -0f are different, but == yields true:

float f1 = 0f;
float f2 = -0f;
System.out.println(f1 == f2); // true
System.out.println(1f / f1); // Infinity
System.out.println(1f / f2); // -Infinity
System.out.println(Float.POSITIVE_INFINITY / Float.POSITIVE_INFINITY); // NaN

The double primitive

A double is a double-precision 64-bit IEEE 754 floating point number.

double example = -7162.37;
double myDouble = 974.21;
double anotherDouble = 658.7;

double addedDoubles = myDouble + anotherDouble; // 315.51
double subtractedDoubles = myDouble - anotherDouble; // 1632.91

double scientificNotationDouble = 1.2e-3;    // 0.0012

Because of the way floating point numbers are stored, many numbers don't have an exact representation.

double notExact = 1.32 - 0.42; // result should be 0.9
System.out.println(notExact); // 0.9000000000000001

While using double is fine for most applications, neither float nor double should be used to store precise numbers such as currency. Instead, the BigDecimal class should be used

The default value of a double is 0.0d

public double defaultDouble;    // defaultDouble == 0.0

Note: Double.POSITIVE_INFINITY, Double.NEGATIVE_INFINITY, Double.NaN are double values. NaN stands for results of operations that cannot be determined, such as dividing 2 infinite values. Furthermore 0d and -0d are different, but == yields true:

double d1 = 0d;
double d2 = -0d;
System.out.println(d1 == d2); // true
System.out.println(1d / d1); // Infinity
System.out.println(1d / d2); // -Infinity
System.out.println(Double.POSITIVE_INFINITY / Double.POSITIVE_INFINITY); // NaN

The char primitive

A char can store a single 16-bit Unicode character. A character literal is enclosed in single quotes

char myChar = 'u';
char myChar2 = '5';
char myChar3 = 65; // myChar3 == 'A'

It has a minimum value of \u0000 (0 in the decimal representation, also called the null character) and a maximum value of \uffff (65,535).

The default value of a char is \u0000.

char defaultChar;    // defaultChar == \u0000

In order to define a char of ' value an escape sequence (character preceded by a backslash) has to be used:

char singleQuote = '\'';

There are also other escape sequences:

char tab = '\t';
char backspace = '\b';
char newline = '\n';
char carriageReturn = '\r';
char formfeed = '\f';
char singleQuote = '\'';
char doubleQuote = '\"'; // escaping redundant here; '"' would be the same; however still allowed
char backslash = '\\';
char unicodeChar = '\uXXXX' // XXXX represents the Unicode-value of the character you want to display

You can declare a char of any Unicode character.

char heart = '\u2764';
System.out.println(Character.toString(heart)); // Prints a line containing "❤".

It is also possible to add to a char. e.g. to iterate through every lower-case letter, you could do to the following:

for (int i = 0; i <= 26; i++) {
    char letter = (char) ('a' + i);

Negative value representation

Java and most other languages store negative integral numbers in a representation called 2's complement notation.

For a unique binary representation of a data type using n bits, values are encoded like this:

The least significant n-1 bits store a positive integral number x in integral representation. Most significant value stores a bit vith value s. The value repesented by those bits is

x - s * 2n-1

i.e. if the most significant bit is 1, then a value that is just by 1 larger than the number you could represent with the other bits (2n-2 + 2n-3 + ... + 21 + 20 = 2n-1 - 1) is subtracted allowing a unique binary representation for each value from - 2n-1 (s = 1; x = 0) to 2n-1 - 1 (s = 0; x = 2n-1 - 1).

This also has the nice side effect, that you can add the binary representations as if they were positive binary numbers:

v1 = x1 - s1 * 2n-1
v2 = x2 - s2 * 2n-1
s1s2x1 + x2 overflowaddition result
00Nox1 + x2 = v1 + v2
00Yestoo large to be represented with data type (overflow)
x1 + x2 - 2n-1 = x1 + x2 - s2 * 2n-1
= v1 + v2
(x1 + x2) mod 2n-1 = x1 + x2 - 2n-1
= v1 + v2
10*see above (swap summands)
11Notoo small to be represented with data type (x1 + x2 - 2n < -2n-1 ; underflow)
(x1 + x2) mod 2n-1 - 2n-1 = (x1 + x2 - 2n-1) - 2n-1
= (x1 - s1 * 2n-1) + (x2 - s2 * 2n-1)
= v1 + v2

Note that this fact makes finding binary representation of the additive inverse (i.e. the negative value) easy:

Observe that adding the bitwise complement to the number results in all bits being 1. Now add 1 to make value overflow and you get the neutral element 0 (all bits 0).

So the negative value of a number i can be calculated using (ignoring possible promotion to int here)

(~i) + 1

Example: taking the negative value of 0 (byte):

The result of negating 0, is 11111111. Adding 1 gives a value of 100000000 (9 bits). Because a byte can only store 8 bits, the leftmost value is truncated, and the result is 00000000

0 (00000000)Negate-0 (11111111)
11111111Add 1 to binary100000000
100000000Truncate to 8 bits00000000 (-0 equals 0)

Memory consumption of primitives vs. boxed primitives

PrimitiveBoxed TypeMemory Size of primitive / boxed
booleanBoolean1 byte / 16 bytes
byteByte1 byte / 16 bytes
shortShort2 bytes / 16 bytes
charChar2 bytes / 16 bytes
intInteger4 bytes / 16 bytes
longLong8 bytes / 16 bytes
floatFloat4 bytes / 16 bytes
doubleDouble8 bytes / 16 bytes

Boxed objects always require 8 bytes for type and memory management, and because the size of objects is always a multiple of 8, boxed types all require 16 bytes total. In addition, each usage of a boxed object entails storing a reference which accounts for another 4 or 8 bytes, depending on the JVM and JVM options.

In data-intensive operations, memory consumption can have a major impact on performance. Memory consumption grows even more when using arrays: a float[5] array will require only 32 bytes; whereas a Float[5] storing 5 distinct non-null values will require 112 bytes total (on 64 bit without compressed pointers, this increases to 152 bytes).

Boxed value caches

The space overheads of the boxed types can be mitigated to a degree by the boxed value caches. Some of the boxed types implement a cache of instances. For example, by default, the Integer class will cache instances to represent numbers in the range -128 to +127. This does not, however, reduce the additional cost arising from the additional memory indirection.

If you create an instance of a boxed type either by autoboxing or by calling the static valueOf(primitive) method, the runtime system will attempt to use a cached value. If your application uses a lot of values in the range that is cached, then this can substantially reduce the memory penalty of using boxed types. Certainly, if you are creating boxed value instances "by hand", it is better to use valueOf rather than new. (The new operation always creates a new instance.) If, however, the majority of your values are not in the cached range, it can be faster to call new and save the cache lookup.

Converting Primitives

In Java, we can convert between integer values and floating-point values. Also, since every character corresponds to a number in the Unicode encoding, char types can be converted to and from the integer and floating-point types. boolean is the only primitive datatype that cannot be converted to or from any other primitive datatype.

There are two types of conversions: widening conversion and narrowing conversion.

A widening conversion is when a value of one datatype is converted to a value of another datatype that occupies more bits than the former. There is no issue of data loss in this case.

Correspondingly, A narrowing conversion is when a value of one datatype is converted to a value of another datatype that occupies fewer bits than the former. Data loss can occur in this case.

Java performs widening conversions automatically. But if you want to perform a narrowing conversion (if you are sure that no data loss will occur), then you can force Java to perform the conversion using a language construct known as a cast.

Widening Conversion:

int a = 1;    
double d = a;    // valid conversion to double, no cast needed (widening)

Narrowing Conversion:

double d = 18.96
int b = d;       // invalid conversion to int, will throw a compile-time error
int b = (int) d; // valid conversion to int, but result is truncated (gets rounded down)
                 // This is type-casting
                 // Now, b = 18

Primitive Types Cheatsheet

Table showing size and values range of all primitive types:

data typenumeric representationrange of valuesdefault value
booleann/afalse and truefalse
byte8-bit signed-27 to 27 - 10
-128 to +127
short16-bit signed-215 to 215 - 10
-32,768 to +32,767
int32-bit signed-231 to 231 - 10
-2,147,483,648 to +2,147,483,647
long64-bit signed-263 to 263 - 10L
-9,223,372,036,854,775,808 to 9,223,372,036,854,775,807
float32-bit floating point1.401298464e-45 to 3.402823466e+38 (positive or negative)0.0F
double64-bit floating point4.94065645841246544e-324d to 1.79769313486231570e+308d (positive or negative)0.0D
char16-bit unsigned0 to 216 - 10
0 to 65,535


  1. The Java Language Specification mandates that signed integral types (byte through long) use binary twos-complement representation, and the floating point types use standard IEE 754 binary floating point representations.
  2. Java 8 and later provide methods to perform unsigned arithmetic operations on int and long. While these methods allow a program to treat values of the respective types as unsigned, the types remain signed types.
  3. The smallest floating point shown above are subnormal; i.e. they have less precision than a normal value. The smallest normal numbers are 1.175494351e−38 and 2.2250738585072014e−308
  4. A char conventionally represents a Unicode / UTF-16 code unit.
  5. Although a boolean contains just one bit of information, its size in memory varies depending on the Java Virtual Machine implementation (see boolean type).