See also: Kotlin reference documentation for Interfaces: Interfaces

Basic Interface

A Kotlin interface contains declarations of abstract methods, and default method implementations although they cannot store state.

interface MyInterface {
    fun bar()

This interface can now be implemented by a class as follows:

class Child : MyInterface {
   override fun bar() {
       print("bar() was called")

Interface with default implementations

An interface in Kotlin can have default implementations for functions:

interface MyInterface {
    fun withImplementation() {
      print("withImplementation() was called")

Classes implementing such interfaces will be able to use those functions without reimplementing

class MyClass: MyInterface {
    // No need to reimplement here
val instance = MyClass()


Default implementations also work for property getters and setters:

interface MyInterface2 {
    val helloWorld
        get() = "Hello World!"

Interface accessors implementations can't use backing fields

interface MyInterface3 {
    // this property won't compile!
    var helloWorld: Int
        get() = field
        set(value) { field = value }

Multiple implementations

When multiple interfaces implement the same function, or all of them define with one or more implementing, the derived class needs to manually resolve proper call

interface A {
    fun notImplemented()
    fun implementedOnlyInA() { print("only A") }
    fun implementedInBoth() { print("both, A") }
    fun implementedInOne() { print("implemented in A") }

interface B {
    fun implementedInBoth() { print("both, B") }
    fun implementedInOne() // only defined

class MyClass: A, B {
    override fun notImplemented() { print("Normal implementation") }

    // implementedOnlyInA() can by normally used in instances

    // class needs to define how to use interface functions
    override fun implementedInBoth() {

    // even if there's only one implementation, there multiple definitions
    override fun implementedInOne() {
        print("implementedInOne class implementation")

Properties in Interfaces

You can declare properties in interfaces. Since an interface cannot have state you can only declare a property as abstract or by providing default implementation for the accessors.

interface MyInterface {
    val property: Int // abstract

    val propertyWithImplementation: String
        get() = "foo"

    fun foo() {

class Child : MyInterface {
    override val property: Int = 29

Conflicts when Implementing Multiple Interfaces with Default Implementations

When implementing more than one interface that have methods of the same name that include default implementations, it is ambiguous to the compiler which implementation should be used. In the case of a conflict, the developer must override the conflicting method and provide a custom implementation. That implementation may chose to delegate to the default implementations or not.

interface FirstTrait {
    fun foo() { print("first") }
    fun bar()

interface SecondTrait {
    fun foo() { print("second") }
    fun bar() { print("bar") }

class ClassWithConflict : FirstTrait, SecondTrait {
    override fun foo() {
        super<FirstTrait>.foo()  // delegate to the default implementation of FirstTrait
        super<SecondTrait>.foo() // delegate to the default implementation of SecondTrait

    // function bar() only has a default implementation in one interface and therefore is ok.

super keyword

interface MyInterface {
    fun funcOne() {
        //optional body
        print("Function with default implementation")

If the method in the interface has its own default implementation, we can use super keyword to access it.